My own account sat on Free for eleven months while I explained the plans for a living. Stubbornness, mostly; I wanted to feel the cheapest tier's ration. Five credits a day, one generation at a time. Then a launch video priced at 10 credits, two days of allowance. I upgraded that week.
What a Generation Actually Costs
Every tier spends the same per-generation price list, set by output: text 0.5 credits, an image 1, standard audio 2, music 5, video 10. The total shows before anything runs. Failed or blocked generations release their credits, retries inside a task are free, and assistance bills separately at 0.5 credits per 10 successful assists.
Three Tiers, Three Numbers
At the October 2026 catalog, Free is $0: 5 credits a day on one slot. Lite is $15 a month for 300 credits and two slots, packs 20% under list. Pro starts at $29 for 800 credits and scales to 50,000: three slots, half-price packs, priority support.
September took my account 571 credits: 34 videos, 12 music tracks, 141 images, 60 drafts. Lite's 300 would not have covered the videos alone. Free covered less. Slots cap what runs, never what queues; queued tasks keep their credits, and downgrades never kill running work.
What Paying Doesn't Change
Unit prices, workbenches, and downloads are identical on every tier. Your files come out watermark-free on all plans, the media library belongs to the account (500 MB for now), and the HTML workspace exports its ZIP everywhere. Paid tiers sell credits, slots, cheaper packs and, on Pro, priority support.
Who Should Stay on Free
Ten drafts a day is a real budget. Under roughly 150 credits a month, upgrading buys a bigger balance and little else. Go Lite when the daily five rations real work; go Pro when video or music dominates and half-price packs compound. Skip the bigger tiers until your ledger says so.
Run Free until the daily five genuinely rations you. Or run your ledger first; the price list makes that easy.